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I wrote about The Legend of Zelda: Link's Awakening for Polygon's Zeldathon

Yes, it is a fiction craft lesson in the guise of a videogame essay

Grayson Morley

Grayson Morley

22 Feb 2023

For Polygon’s Zeldathon, I wrote about how Link’s Awakening gets away with “It was all a dream” by playing off our accumulated understanding of what is “real” in this storied series, messing with the player from screen one.

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Key art for The Long Dark, featuring the title, a graphical axe, and a man warming himself by the fire in a snowy wilderness.

The Long Dark of the soul

My wife calls it my depression game.

By Brandon Walsh 19 Aug 2025
Key art for Donkey Kong Bananza. Donkey Kong, with Pauline on his back, smashes downward into a large rock as gold explodes around his fist.

Donkey Kong Bananza and reward density

How to beat the slog

By Grayson Morley 01 Aug 2025
The logos for Promise Mascot Agency and Fantasy Life i.

The source of overwhelm: Fantasy Life i and Promise Mascot Agency

What differentiates one checklist from another

By Grayson Morley 10 Jul 2025
Screenshot from Drova: Forsaken Kin where a group of fighters are in a store, one of them saying "N... no. M... my arm is fine again. I... I can work."

On red pixels: violence and verisimilitude

Guest Backlog from Brandon Walsh

By Brandon Walsh 24 Jun 2025
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